TITEL
Virtual reality in construction: tools, methods and processes
FöRFATTARE
Woksepp, Stefan
INSTITUTION
Samhällsbyggnad / Byggkonstruktion
SAMMANFATTNING
Present-day construction projects are characterized by short-term
partnerships between multidisciplinary teams with varying levels of process
maturity and information handling capability. They involve the planning,
design and erection of structures of all types. Compared with other
industries, the construction sector has relatively poor profit margins and
low efficiency levels. The product development process in construction is
still structured as a sequential chain of activities in which each activity
is separated in time and space and where design information is communicated
using traditional documents, such as 2D drawings and written
specifications. This process is slow and error prone and reflects the
functional orientation of the construction project. However, lessons
learned from the manufacturing industry have shown that new design
processes using modern information and communication technology (ICT),
tools such as concurrent engineering and virtual reality (VR) can increase
efficiency and reduce lead times. So far, VR has been used sporadically in
the construction industry, often from the perspective of visualizing the
product design for the client.
The objective of my research has been to investigate how VR (and thereby
3D) can be used during the planning, design and realization phase of a
construction project with the emphasis on complex building products. What
are the main benefits and how should the construction project be organized
in order to make use of the potential benefits the technology offers? The
main hypothesis during my research has been that the use of digital
prototypes visualized using VR technology makes it easier to identify,
analyze, coordinate and communicate the product design in order to improve
the decision-making and thereby the final product.
The research work is based on the theoretical framework of virtual
prototyping and communication models of information systems, in combination
with quantitative and qualitative investigations of two large case studies
of construction projects in which VR has been used in the different phases
of a project.
The main result of the research work contributes to theory and industrial
practice in the following way:
* Knowledge of the way VR models are appreciated by professionals in
the construction industry in their everyday work
* Guidelines for and examples of the way VR can be utilized in
complex building projects during planning, design and realization to be
beneficial to the project
* A newly developed model for evaluating the benefits and cost to the
construction project associated with the introduction of new ICT tools
(such as VR).
It is my conclusion that the sensible, well-planned use of modern ICT
tools, such as VR, can contribute substantially to increasing the
efficiency of the design and planning processes and thus contribute to the
quality of the product and the financial result of the project. However,
the introduction of a new ICT tool must be supported by methods, suitable
processes and project organizations that can make full use of the benefits
the tool is able to offer.
ISSN 1402-1544 / ISRN LTU-DT--07/49--SE / NR 2007:49
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